Graduate Computer Arts

School of Visual Arts

Master's programs

We are very excited to welcome our new MFA Computer Arts Chair Terrence Masson in 2017! Before coming to SVA, Terrence served as Head of Animation at Northeastern University in Boston and founded the Interactive Media and Game Design Programs. He lectures internationally representing SIGGRAPH, the Visual Effects Society and Producers Guild and his book "CG101:A Computer Graphic Industry Reference" continues to be an industry standard. Terrence has worked on more than 20 feature films including Hook, True Lies, Interview with the Vampire and three Star Wars movies, and he supervised numerous interactive projects such as SimCity4, Bruce Lee, Batman Dark Tomorrow and Alter Echo. He also developed the original CG pipeline for SouthPark in 1996 and his short film Bunkie & Booboo won first place in the World Animation Celebration in 1998.

Students must successfully complete 60 credits, including all required courses, and maintain a 3.0 grade point average. A matriculation of two academic years is required.

The first-year curriculum strengthens and broadens the student's knowledge and creative approach to digital art in preparation for the thesis year.

The second year revolves around the thesis process—the completion of a body of creative work, combined with academic research and an artist’s statement.

The first- and second-year academic programs are supplemented by workshops, visiting artists, guest lectures and internship opportunities.

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Master's programs


New York City , United States